Alien: Isolation 2 creative director has revealed that he and Creative Assembly had ideas about making a sequel before ...
Creative Assembly has said it was "absolutely the intention" for Alien: Isolation to feel "too scary" for players, and the ...
The Alien series has had a surprisingly decent streak on consoles since the release of Isolation back in 2014. I can only imagine the sheer disaster of Colonial Marines gave the higher-ups at 20th ...
Seegson Communications is the fourth mission of Alien: Isolation. There are 12 Archive Logs and four ID Tags to find and collect. Walk over to the reception area to be greeted by a Working Joe android ...
Alien: Isolation is more of a stealth game than an action one. Therefore, you can often sneak your way past hostiles that are close to you, whether it be armed humans or killer androids. Sneaking past ...
As soon as you get there, go to the nearest console and save the game. Go through the door and you will see a woman. She is not aggressive, so do not start a fight. Keep on going toward the door, and ...
Go through the door and move forward. You will get to a gate that will let you through only when you leave your firearms in the container next to it. Approach the locked door, and activate the Apollo ...
To your left is a mechanism that will present you with the option to Power Up Tram Systems. Select this, then choose to Activate Tram to the right. Now follow the signs that mark the way to the ...
Take the stairs to the left and through the door to the right, at the top. Go up the steps here, past the lift to the left, thought the door ahead and onto the elevator in this area to get to Seegson ...
Thanks to a slick opening that includes nostalgic narration and busted-tracking-on-the-VCR visual effects, the first five minutes of Alien: Isolation are far and away better than any piece of last ...