EXCLUSIVE: Geoffrey Thorne has signed on to adapt steampunky VR video game Events at Unity Farm into a TV series. The Eyes of ...
Inspired of Ryan Hipple's talk from Unite 2017 this project features a set of tiny composible "Atoms" that improve modularity in your project. The general approach to building scripts in Unity often ...
Abstract: Visual attention is a function of the brain that allocates its computational resources to enable us to attend to the most important visual information. In actual driving, there are many ...
I want to create a numerical simulation game, but parameter management tends to get complicated. With numerous parameters, complex calculation formulas, and cycle design, it is hard to know how to ...
During 3 Days of Design 2025, Studio Jonathan Radetz presents the first edition of Shifting Objects – Shifting Values, an exhibition exploring the themes of World Design Capital Frankfurt RheinMain ...
MVC (Model-View-Controller) is a design pattern that separates an application into three interconnected components, facilitating modular development and maintainability. While MVC is widely used in ...
A group of Concordia Institute of Co-operative Education student interns working through the Next-Generation Cities Institute (NGCI) is designing a video game to help envision and build more livable ...
We use additive scene loading in the game to allow having multiple scenes loaded at the same time. Scene loading and unloading is all done by a SceneLoader script living in a scene called ...